Initiative, spells, treasure, NPCs, crit tables and a real physics dice roller — all 5e-compatible, all sharing one party roster, all on one tab.
Card required · $3.99/month after the trial · cancel any time
A dice roller from one site, a spell list from another, initiative on paper, and a party you retype every week. None of them know about each other. These do.
Grouped by when you reach for them.
Initiative in, combat out. Never lose whose turn it is.
319 spells and all 15 conditions, searchable in one keystroke.
A real rigid-body d20. It bounces, it lands crooked, it sounds right.
When the monster crits. A hundred outcomes across six tiers of bad.
Player crits worth describing. Multipliers up top, body shots below.
Six d100 tables. 600 ways it goes wrong, written by hand.
Nat 1 on a save or a check. Six d100 tables by ability.
Eighteen d20 tables — one per skill. The only table here with good news.
CR-appropriate treasure with flavour text, ready to paste into your VTT.
The player asked the barkeep's name. You have eight seconds.
A runnable encounter with read-aloud text, DCs and a hint ladder.
Describe a room, get art for it. Cast it to the TV in one click.
The rest have their own pages.
Enter your party once. The Initiative Tracker pulls them in with a button, and a natural 1 in the dice roller opens the right fumble table already knowing whether that character swings a sword or casts a spell.
That shared session is the thing a free single-page tool structurally cannot do.
Six d100 fumble tables, six more for natural 1s on saves and ability checks, eighteen d20 tables for natural 20s on skill checks, and crit tables for both sides of the screen.
Written by hand, graded into named severity tiers, and — because severity that is only a colour is no severity at all — every row says which tier it is.
A full NPC — voice, mannerism, ideal, bond, flaw and three lines of dialogue you can read aloud — from a role and a mood. Puzzles come with read-aloud text, DCs and a hint ladder. Scene art casts to the TV in one click.
One price, everything in it. Less than a set of dice.
30-day refund on request, no argument.
Yes. Seven days, then $3.99/month unless you cancel. You can cancel from your account page at any point during the trial and you will not be charged.
No. DnD Gadgets is an independent product and is not affiliated with, endorsed, sponsored or approved by Wizards of the Coast. The tools are 5e-compatible. Spell and condition reference text comes from the SRD 5.1 under CC-BY-4.0 — see licences.
Yes. Every tool is built for a phone first, including the 3D dice roller, which falls back to a styled non-WebGL roll on hardware that can't run it.
You keep access until the end of the period you paid for. After that your data is kept for 90 days in case you come back, then permanently deleted. You can also delete your account and everything in it yourself, at any time.
A person. There is no ticket system and no chatbot — it's a support address that reaches whoever built the thing that broke.
Set the party up once before then.
Card required · $3.99/month after · cancel any time